As Krieger improves on his Simulations by upgrading them, upgrading the Agents who run them, or investing in enough Influencers to meet certain thresholds, those Simulations will get better at raking in Cash. All of these improvements will trigger multipliers, which usually affect the amount of Cash earned, but can also affect how frequently Cash is earned.

Multipliers operate off of the base values of the simulation and replace previous multipliers – they do not stack. For example, if your Simulation has been earning cash with a x10 multiplier, but you gain a x25 multiplier, you are now earning at x25 and the previous x10 goes away.